Igo wrote:
Dood, awesome trailer man! Cant even begin to imagine how much work it takes to make tat kinda stuff, super inspirational.
Suggestion for the trailer itself, when "A one of a kind experience" comes up, it feels like part of the game. I didnt catch it at first until some other verbiage popped up, might wanna either make a cut-away spelling that out, or make it a bit more pronounced so it pops from the game screen, like a big-ass drop shadow or something.
Sorry, really crappy solutions, Im super hung-over, but hopefully that makes sense. Help the key-points stick out more from the actual game play.
I always look forward to coming to your thread for updates man, cant wait to jump on this, wish it was launched in time for SDCC. You totally need to set up there, maybe pixel prints, have some screens going with ur trailers, let ppl play the games, etc.
Agreed, but unfortunately not possible at the moment...was recently informed that I won't have a job for much longer, and I was already tight for cash before that. My hope is to start submitting the game to competitions after it's released, hopefully win some prize money that I can just keep re-investing into it as well as giving me a fucking leg up, I've been living paycheck to paycheck for three years now, it's about time I got a real job.